Animation Wayback Machine
The Animation Wayback Machine is the powerful tool for recording, analyzing, and replaying animation sequences, controller states, and animation events.
The Wayback Machine window can be opened using Window->Rukhanka.Animation->Animation Wayback Machine option in the Unity Editor menu.

Asset and resource names are only available in Debug and Validation mode
Recording Animation Sequence
Select the ECS world and the required animated entity using the toolbar controls of the Wayback Machine window, and press the Record button to begin the recording process. Rukhanka Animation records the following animation data using a fixed-step sampling method:
- Played animations
- Animator controller states
- Animator controller transitions
- Animation events
- Animator controller state events
Replaying Animation Sequence
After selecting the target entity using the same toolbar controls and pressing the Preview button, Rukhanka Animation will overrides the ordinary animation workflow with the data read from recorded information. Applied animation data snapshot is taken from timeline marker. Timeline marker detailed information is shown in left pane of the Animation Wayback Machine window.
Saving and Loading Recorded Data
Recorded animation data can be saved to file using toolbar Save button for later analysis.
Configuration
There are several options that can be configured:
Animation sample rate
The sample rate defines how often Rukhanka Animation samples animation data during recording.

Animation Time Graphs
Time graph curves can be rendered on top of the recorded animation bars.

Animation Weight Graphs
Weight graph curves can be rendered on top of the recorded animation bars.

Event Labels
Animation and animator state events labels can be turned on or off.
