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Animation Wayback Machine

The Animation Wayback Machine is the powerful tool for recording, analyzing, and replaying animation sequences, controller states, and animation events. The Wayback Machine window can be opened using Window->Rukhanka.Animation->Animation Wayback Machine option in the Unity Editor menu.

Animation Wayback Machine

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Asset and resource names are only available in Debug and Validation mode

Recording Animation Sequence

Select the ECS world and the required animated entity using the toolbar controls of the Wayback Machine window, and press the Record button to begin the recording process. Rukhanka Animation records the following animation data using a fixed-step sampling method:

  • Played animations
  • Animator controller states
  • Animator controller transitions
  • Animation events
  • Animator controller state events

Replaying Animation Sequence

After selecting the target entity using the same toolbar controls and pressing the Preview button, Rukhanka Animation will overrides the ordinary animation workflow with the data read from recorded information. Applied animation data snapshot is taken from timeline marker. Timeline marker detailed information is shown in left pane of the Animation Wayback Machine window.

Saving and Loading Recorded Data

Recorded animation data can be saved to file using toolbar Save button for later analysis.

Configuration

There are several options that can be configured:

Animation sample rate

The sample rate defines how often Rukhanka Animation samples animation data during recording.

Wayback Machine Sample Rate

Animation Time Graphs

Time graph curves can be rendered on top of the recorded animation bars.

Wayback Machine Time Graphs

Animation Weight Graphs

Weight graph curves can be rendered on top of the recorded animation bars.

Wayback Machine Weight Graphs

Event Labels

Animation and animator state events labels can be turned on or off.

Wayback Machine Event Labels